Caecilia Charbonnier - Artanim
Caecilia Charbonnier
Founder, President, Research Director
Caecilia has a PhD in Computer Science and a vast experience in research and development. Check with her for any research inquiries.
Caecilia was a professional tennis player (4th in Switzerland, WTA 256 in 1999). Following an injury to her shoulder, she became interested in computer graphics and sports medicine. She first obtained a Master of Advanced Studies (MAS) in 2006 in Computer Graphics at EPFL and a PhD degree in Computer Science in 2010 at MIRALab - University of Geneva. She is the Founder and current President & Research Director of Artanim, Founder & CTO of Dreamscape Immersive, a VR entertainment company, and President of the National Thematic Network Virtual Switzerland. She is also Privat-docent at the Department of Radiology and Medical Informatics, Faculty of Medicine, University of Geneva.

Her work focus on the interdisciplinary use of motion capture from 3D animation, live performances to movement science, orthopedics and sports medicine. Her research interests include joint biomechanics - in particular the 3D modeling, motion analysis and simulation of native or prosthetic joints - virtual and augmented reality, real time motion interaction and 3D body scanning. The results of her research have been published in more than 70 international journals and conferences.

Caecilia has been awarded the 2009 Walthard Prize from the University of Geneva, the 2009 Eurographics Medical 1st Prize, the 2011 ISAKOS Achilles Orthopaedic Sports Medicine Research Award, the 2014 Best Technical Paper Award at the 14th CAOS Meeting, and a special distinction for the best poster discussion at the 15th EFORT Congress in 2014. Her VR platform "Real Virtuality" was also finalist of the Immersive Realities (VR/AR) contest at SIGGRAPH 2015, selected at the Sundance Film Festival New Frontier 2016 and won the 2016 Laval Virtual Award. The virtual reality dance piece "VR_I" created by Cie Gilles Jobin & Artanim was finally rewarded with the Innovation Award and the Public Award at the Festival du nouveau cinéma of Montreal 2017 and selected at the Sundance Film Festival New Frontier 2018.

Personal website:
Noémi Elster - Artanim
Noémi Elster
Lawyer, Treasurer
Thanks to her professional background, Noémi supplies a strong support at the legal and administrative levels.
Noemi is a lawyer practicing in Geneva since 2005. She graduated in 2007 and founded her own law firm in 2010. Although she is specialized in labor law, the practice of her profession remains diversified, ranging from family to criminal law.

Professional contact:
Noemi Elster's law firm
Grand-Rue 8
Case postale 5222
1211 Geneva 11
tel. +41 (0)22 310 61 41
Clémentine Lo - Artanim
Clémentine Lo
Founder, Vice-president, Creative Director
As a CG artist with experience working in various industries, Clementine can provide you with creative solutions for your project.
Clementine is a CG artist specialized in motion capture and dynamic simulation. She is currently working as a Senior effects technical director creating visual effects for movies such as Prometheus (2012), World War Z (2013), Thor: the Dark World (2013), 300: Rise of an Empire (2013), Batman v Superman: Dawn of Justice (2016) (IMDB film credits)

She first discovered computer graphics in 2002 at New York University where she attained a certificate in Animation and Visual Effects. She then continued her studies at the University of Geneva and the EPFL, graduating in 2007 with a Master of Advanced Studies (MAS) in computer graphics. Meanwhile, she also worked at MIRALab, a research laboratory, where her main task was to manage the recording and post-processing of all motion capture data. Incidentally, she chose to do her master thesis in the same field: "Virtual Mirror: a Real-time Motion Capture Application for Virtual-Try-On."

In 2008, Clementine joined Pixelux Entertainment, a Geneva based start-up who developed DMM (Digital Molecular Matter), a material physics simulation technology. As the main 3D artist, she created various promotional films and real-time demos and contributed to the development of a video game. Since 2011, she has worked as a visual effects artist in various companies: MPC, Double Negative, Mokko Studio, etc.

Clementine also has teaching experience: she was an assistant at the Geneva University and a lecturer at the Gamagora school in Lyon and the SAE Institute in Geneva.

Personal website:
Marcelo Elias de Oliveira - Artanim
Marcelo Elias de Oliveira
Senior Researcher
Marcelo has a solid background in biomedical engineering. He contributes to the development of innovative medical applications.
Marcelo Elias de Oliveira received his PhD in Biomedical Engineering from the University of Bern and holds B.Sc. and M.Sc. degrees in Mechanical Engineering. Prior to joining Artanim, he worked as postdoctoral fellow in the Laboratory of Robotic Systems (LSRO) at EPFL, and in the Department of Ophthalmology at the Bern University Hospital.

He gained valuable experiences working as Research Assistant at the Max-Planck Institute for Cognitive and Brain Sciences, Munich, Germany; at the Clinic for Masticatory Disorders, University of Zürich; and in the Department of Electrical Engineering at Aalto University, Espoo, Finland. Beside his research and teaching experiences, he has two years of experience working within the automobile industry (BMW Munich and Mercedes-Benz Brazil).

Marcelo Elias de Oliveira has experience in different fields including biomedical engineering, biomechanics, neurosciences, orthopedics, rehabilitation, and neuromuscular and movement disorders. He is interested in multidisciplinary problems, and his research is focused on diagnosis, assessment, and treatment of neuromuscular disorders.
Sylvain Chagué - Artanim
Sylvain Chagué
Founder, Technology Director

With his engineering background in Computer Graphics, Sylvain will know how to clear your ideas in terms of technology.
Sylvain is the Founder and Technology Director of Artanim, a multidisciplinary motion capture lab in Switzerland, and Founder and CTO of Dreamscape Immersive Inc, a VR entertainment company developing location-based VR experiences.

Sylvain is an engineer graduated from the "Ecole des Mines de Saint-Etienne" (France) and specialized in image processing, computer graphics and motion capture technologies. His areas of expertise include motion capture for 3D animation and video games, interactive human-computer interfaces, virtual and augmented reality as well as 3D body scanning technologies.

His work was awarded several distinctions: the 2014 Best Technical Paper Award at the 14th CAOS Meeting in Milan and the best poster discussion at the 15th EFORT Congress in London in 2014. His VR platform « Real Virtuality » was also finalist of the Immersive Realities (VR/AR) contest at SIGGRAPH 2015, selected at the Sundance Film Festival New Frontier 2016 and won the 2016 Laval Virtual Award.
Henrique Debarba - Artanim
Henrique Debarba
Senior Researcher
Henrique has a specialization in computer graphics. He develops interactive real time VR/AR applications.
Henrique obtained a PhD in Robotics, Control, and Intelligent Systems at EPFL. He also holds a MSc in Computer Science (UFRGS-Brazil) and a BSc in Digital Technologies (UCS-Brazil). Throughout this period, he has worked with digital and immersive arts, human-computer interaction and interfaces, computer graphics, and virtual and augmented reality, accumulating more than 10 years of experience developing for immersive environments.

At EPFL he has acquired research experience in the multidisciplinary topic of body and action perception in virtual reality, collaborating with the Immersive Interaction Group (IIG) and the Laboratory of Cognitive Neuroscience (LNCO). Prior to EPFL, he has worked on the development of 3D human-computer interaction and visualization based on mobile devices.

Henrique has joined Artanim for his interest on novel interactive technologies applied to medical problems.

Personal website: