The Swiss ICT Award rewards Swiss companies and individuals from the ICT industry that have distinguished themselves through outstanding achievements during the last 24 months. Artanim was selected among the five finalists for its virtual reality platform Real Virtuality. The jury was impressed by how the technology and software – developed completely in Switzerland – will allow for entirely new forms of storytelling. Aside from the entertainment industry, the VR platform is paving the way for a wide variety of applications, including museum applications, building and city tours, telepresence systems, and medical applications (anxiety therapy, rehabilitation, neurosciences, etc.).
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We are the winner of the 2016 Laval Virtual award in the category “3D Game and Entertainment” with our VR platform Real Virtuality! The team was at Laval during 5 days to demonstrate the system from March 23-27, 2017. More info here. Again, the VR platform was acclaimed in the newspaper:
« The immersion is so powerful and natural that we are immediately at ease in this virtual universe full of reality. » Jean-Klébert Lauret, Journalist, Les Numériques
Real Virtuality was selected at the 2016 Sundance’s New Frontier Festival that took place on January 21-31 in Park City, Salt Lake City, Utah. The festival is one of the world’s premiere places to debut new independent films and highlights the best in storytelling technology.
With the support of swissnex San Francisco and Pro Helvetia, Artanim showcased there a new VR scenario mixing real and virtual worlds. Users participated in a time machine experience where they were transported into different futuristic environments: a space station, Dark City and a cave.
The VR experience and the technology was incredibly well welcomed, as the following quotes can attest:
« The latest Real Virtuality experience at Sundance is an epic new level of advancement. It is as close as we can get to a holodeck for now. » Jonathan Nafarrete, Journalist, VR Scout
« The mother lode of Sundance. The most daringly original VR presentation I’ve seen, “Real Virtuality” shows how big the medium can be » Steven Zeitchik, Journalist, Los Angeles Times
« What’s cooler than VR? Not much except maybe Real Virtuality by Artanim » James Finn, Executive Vice President, Marketing and Communication, 20th Century Fox
Real Virtuality was presented in Los Angeles at SIGGRAPH 2015, the leading conference on computer graphics and interactive techniques. Real Virtuality is a multi-user immersive platform combining a 3D environment – which can be seen through a VR headset – with a real life stage set. Users are tracked by a motion capture system allowing them to see their own bodies and move physically in the virtual environment.
The experience offered by Real Virtuality brings a once in a lifetime experience. Unlike other static position VR systems, Real Virtuality allows users to become immersed in a VR scene by walking, running, interacting with physical objects and meeting other people. Because user’s movement exactly match their avatars movements in the 3D environment and are streamed to the users with very low latency, there is no discomfort or interface required. The bodies of the users become the interface. The VR platform offers a “matrix-like” degree of immersion over a large area, up to hundreds of square meters:
« Humanity has essentially recreated, on the basest level, The Matrix » G. Clay Whittaker, Journalist, Popular Science
The demo “Walking through a pharaoh’s tomb” created in collaboration with Kenzan was selected as one of the three finalists for the Immersive Realities (AR/VR) contest. Artanim’s team was in Los Angeles from August 9th to 13th to present the project with the support of Pro Helvetia. Watch our live presentation of Real Virtuality in front of thousands of geeks during the Real-time Live show: